Wings of Lightning

Thumbnail

Wings of Lightning

Score
6.5
Players
1
Time
4
Recommended Age
12+
Difficulty
normal
Official Website
Not provided
Type
game
publishers
designers
artists
No artists found

Description

Wings of Lightning is a solitaire gamebook that was submitted to the 2012 Solitaire Print and Play contest. Out of the 49 games submitted, Wings of Lightning won 8th place overall. It also won the Best Paragraph Game and Best Large Game categories and was first runner-up for Best Sci Fi/Fantasy Game.

Unlike most gamebooks, Wings of Lightning eschews dice in favor of a system based on poker cards. The combat system seeks to emulate such video games as God of War, Dante's Inferno, or Shadow of the Colossus. The game takes additional inspiration from the Legend of Zelda game series.

In Wings of Lightning, you play as Skoros, a soldier of Daleko desperate to defend his city from a massive siege by Ahdeen, the demi-god of deceit and his armies. Molina, he demi-goddess of lightning, in love with you and desperate to keep you alive, grants a portion of her divine power to you, hopefully making you strong enough to defeat Ahdeen's armies and free your people.

In combat, you divide a deck of poker cards into 2 smaller decks, one containing all the face cards, the other containing all the number cards. You use the face cards on your turn and the number cards for the enemy turn.

On your turn, guess the color (red or black) of the top card of the face card deck and reveal it. If you guessed the color correctly, add the card to your strike pile. If you were incorrect, add the card to your maneuver pile. Continue this process until you decide to stop or until you have cards in your maneuver pile equal to your Speed.

The number of cards in your strike pile then determines which combo abilities you can activate, as well as the amount of damage you deal to your enemies. Your maneuver cards are saved and used during the enemy turn to cancel their hits. But be careful! If you gain maneuver cards equal to your Speed, you take an automatic hit from the fastest enemy.

The number cards are used during the enemy turn. For each enemy, draw a card. If the number on that card is equal to or less than that enemy's Aim, you take damage from that enemy. You can prevent this damage if you have a maneuver card of the same suit.

The contest version is a 78-page gamebook with a very linear storyline. A post-contest version is in the works that will address some of the problems of the contest version, including weapon balance and replayability.