Time Bastards

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Time Bastards

Score
6.9
Players
2
Time
10
Recommended Age
6+
Difficulty
normal
Official Website
Not provided
Type
game
designers
artists

Description

A devilish print-and-play game of temporal competition, where two time travellers compete to complete four objectives by travelling back in time to alter four separate time-lines, and interfere with each other's plans.

To play the game, you will need :
- 1 A4 printout of the board (see files or images section)
- 4 red counters
- 4 blue counters
- 10 black counters
- 1 D6

Rules are printed on the board, and transcribed here :

Place player pieces on the beginning of any timeline (I - IV, coloured), and a marker on the beginning of the clock track (X).

At the beginning of each round, advance the clock marker one hour.
If the end of the clock track is reached by the first clock marker, add a second at X, and continue advancing this, so that 24 hours are played.
When the second clock marker reaches the end of its track, the game ends.

The player with the greatest number of achievements (A or B) wins.
If more than one player is tied for the greatest number of achievements, the player with the least pieces wins.
If more than one player shares the lowest number of pieces, the player whose oldest piece has advanced the farthest through time wins.

In turn, move your earliest piece (that nearest to X along the time-lines I - IV) forward one space, or roll 1D6.
On a roll of 6, you may move any piece on the board (with the exception of achievements) one space in any direction along its time-line.
On any other roll, place a new piece on any time-line, that number of spaces back in time from your earliest piece, counting from the previous space.
If the new piece is placed beyond the starting space, it is lost in time, and your turn ends.

If you land level with another of your pieces, remove the older of the two pieces, and collect the achievement associated with its time-line if you have not already.
If you land on the same space as another piece, move that piece to the equivalent time on any other time-line.

For a co-op game, use only one clock counter (12 hours), and ignore one of the scoring tracks.