

The Great Races
Description
A simple dice game using a dedicated scoring sheet. Players in turn roll four dice and gather them into pairs. Each line of the scoresheet represents a separate race to accumulate multiple rolls for each value between 2 and 12. Mark the scoresheet to record completion of one race segment for each of the two totals rolled.
First to complete all race segments for a particular value wins that individual race. Game ends when all races have a winner.
Published as a paper-and-pencil game in the box (6 games included, The 6 Pack of Paper & Pencil Games (1974), and elsewhere.
By similarities in both the basic gameplay and the scoring track it seems a predecesor to another Sackson game, Can't Stop, yet here there are different movement rules and winning condtion.
Comparing key elements (with Can't Stop in parenthesis):
- only one roll per turn (push-your-luck element of multiple rolls)
- point values assigned individually for each race, with full value given to race winner and reduced value to second place finisher (no scoring)
- win game with highest tally after all races completed (win game by completing any three)