Shadow Master

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Shadow Master

Score
6.6
Players
1
Time
5 to 20 min
Recommended Age
10+
Difficulty
normal
Official Website
Not provided
Type
game
artists
No artists found

Description

To master the Guilds, you must first master the shadows. You ply your trade lurking in the depths of the city, while committing unspeakable skulduggery and, all the while, developing your dark arts and spell craft. Direct confrontation is not your preference; however, there will be times you must fight to advance through the challenges, quests and battles that lay ahead. All you need to do is advance 11 Levels, through 11 increasing Guilds, while engaging in 22 different Quests and acquiring up to 15 different Skills and Spells. Sound like a lot to track? Nonsense! It is all contained on ONE page. You roll. You write. Hopefully, you advance . . . or at least live to fight another day . . . which for us humble few, is all we ask. This takes the One Page In A Life Series (OPIAL Series) further into the Fantasy Realm.

Components:
1 Character Page (actually, this is entire game . . . except for the dice . . . oh, and a pen or pencil)
4 Red Dice (Combat Dice)
4 Blue Dice (Magic Dice)
4 Green Dice (Nature Dice)