
Punkin Fight
Description
It's a rainy, Halloween Night. You're under attack. A rival gang is lobbing Punkin Bombs at your various clubhouses around town—trying to bring them down, and take over your turf. It's time to fight back!
How To Play
Separate the "Clubhouse" cards from the deck and deal 3 face-up in front of each player. Place the rest of the deck face down between all players. The player left of the dealer has first turn.
For each turn, players draw up to 5 cards (the hand limit), and then may play only 1 card of each card type. Punkin Bomb cards are played in front of a player's house to attack it. Witch cards are played behind a house to strengthen it. Ghost cards are played on the last bomb placed on a house to remove it to the discard pile, and Vampire cards may be paired with a card to play an extra card of that type during a turn. A turn is over when no card can be played. If a player already has 5 cards at the start of a turn, draw 1 more card. Play continues clockwise.
When the total value of all Punkin Bombs played on a Clubhouse equals (or eclipses) its value (plus the value of Witch cards behind it), the Clubhouse is destroyed/removed from play. All cards played on the Clubhouse go to the discard pile. Should the game deck exhaust, reuse the discard pile.
The last player with a Clubhouse left, wins!