NATO: Operational Combat in Europe in the 1970's

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NATO: Operational Combat in Europe in the 1970's

Score
6.2
Players
2
Time
240
Recommended Age
14+
Difficulty
normal
Official Website
Not provided
Type
game
designers
artists
No artists found

Description

"NATO: Operational Combat in Europe in the 1970's" is a simulation on a brigade/division level of a possible attempt by the Warsaw Pact forces to "liberate" Western Europe from the NATO alliance sometime in the 1970's. It postulates that this War in West Germany could occur without a massive strategic nuclear holocaust. Essentially, the game progresses from "M," the day' the Warsaw Feet decides to launch an offensive, to day "M + 50," when a decision of some type (even a stalemated war) is assumed to have been reached. The game may be played starting with "M + 1," with the forces as they actually are in peacetime, or at "M + 31," after both sides have reached planned strength.
The increment of forces, as NATO transfers its scattered strength and Warsaw Pact sends forth additional member and Russian garrison divisions, is fully charted between the 'two game-versions. NATO depicts the essential elements of modern warfare (even Future warfare) with unusual elements such as Air-transportable units, Airmobile units and the newly proposed US Army Tricap (triple capability) divisions.

Two basic scenarios (4 if nukes are used in two of them) and three variants (Warsaw Pact Unreliability, NATO Neutrality and Chinese Intervention).

The map portrays Europe from East Germany to France and from Denmark to Switzerland.

Game Scale:
Game Turn: 2 days
Hex: 10 miles / 16 kilometers
Units: Brigade to Division

Game Inventory:
One 22 x 34" four color map
One single-side printed countersheet (400 1/2" counters)
One 10-page rulebook
One player aid fold-out sheet

Solitaire Playability: High
Complexity Level: Medium
Players: 2 or more
Playing Time: 4-15 hours