Meade's Turn: The Mine Run Campaign and Gettysburg

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Meade's Turn: The Mine Run Campaign and Gettysburg

Score
8.3
Players
1-2
Time
60 to 180 min
Recommended Age
13+
Difficulty
not provided
Official Website
Not provided
Type
game

Description

Two division level American Civil War games. Uses the same system as the designer's previous At All Hazards game with two changes plus additional game specific rules.

Corps, Cavalry, and Supply wagons are activated by chit-pull. Each unit on the map is a Division with off map tracking boxes for supply, fatigue, and stragglers for each Division. Divisions have between one and four steps. Turns represent 3 1/2 hours and map hexes are approx. 1/2 mile across.

Gettysburg is won on geographical objectives with step losses counting, too. Mine Run is won solely on the basis of damage to the enemy force.

Only a playtest version produced. The designer also produced an experimental order system inspired by the Gamers' CWB (but without writing).