

Mare Nostrum: Volume One of the Fronte Mare Series
Score
7.3
Players
1-4
Time
480
Recommended Age
12+
Difficulty
hard
Official Website
Not provided
Type
game
categories
mechanics
publishers
artists
No artists found
Description
Mare Nostrum: Fronte Mare is a simulation game recreating every aspect of modern naval combat in the Mediterranean Sea during World War Two. Each hex represents 1 maritime mile and unit scales represent single ships. Game turns represent 15 minutes. Average playing time is 2 to 8 hours depending on the scenario.
Complexity rating is from 5.6 to 6.2 (using the old SPI scale). Number of players can be 1 to 4, or teams.
Components include:
- 2 counter sheets, 300 counters (white for Italians, red for British and Australians, blue for the French and a red, white and blue striped counter for the single Dutch ship).
- 2 rules folder, one in Italian and one in English,
- 2 scenario folders, one in Italian and one in English,
- 1 counter trays with labels (the labels were preprinted on stickers and the case looks like a mini tackle box),
- 1 game-table sheet,
- 1 modifying technical table,
- 6 floating tactical maps,
- 3 ships log sheets,
- 2 colored dice.
- Punta Stilo (July 9, 1940),
- Capo Spada (July 19, 1940),
- Canale di Sicilia (hypothetical), June 12, 1940,
- Canale di Sicilia 2 (Oct. 12, 1940),
- Battaglia della seconda Sirte (March 21, 1941),
- Gaudo (March 28, 1941),
- Matapan (March 28, 1941),
- Secche di Kerkennah (April 16, 1941),
- Operation Mincemeat (hypothetical) August 24, 1941, plus many others.
This game was designed to be part of a series, "Fronte Mare". Miniatures can also be adapted to this system easily.