Mare Nostrum: Volume One of the Fronte Mare Series

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Mare Nostrum: Volume One of the Fronte Mare Series

Description

Mare Nostrum: Fronte Mare is a simulation game recreating every aspect of modern naval combat in the Mediterranean Sea during World War Two. Each hex represents 1 maritime mile and unit scales represent single ships. Game turns represent 15 minutes. Average playing time is 2 to 8 hours depending on the scenario.

Complexity rating is from 5.6 to 6.2 (using the old SPI scale). Number of players can be 1 to 4, or teams.

Components include:

  • 2 counter sheets, 300 counters (white for Italians, red for British and Australians, blue for the French and a red, white and blue striped counter for the single Dutch ship).
  • 2 rules folder, one in Italian and one in English,
  • 2 scenario folders, one in Italian and one in English,
  • 1 counter trays with labels (the labels were preprinted on stickers and the case looks like a mini tackle box),
  • 1 game-table sheet,
  • 1 modifying technical table,
  • 6 floating tactical maps,
  • 3 ships log sheets,
  • 2 colored dice.
Scenarios range from 1940 - 1942 and include:
  • Punta Stilo (July 9, 1940),
  • Capo Spada (July 19, 1940),
  • Canale di Sicilia (hypothetical), June 12, 1940,
  • Canale di Sicilia 2 (Oct. 12, 1940),
  • Battaglia della seconda Sirte (March 21, 1941),
  • Gaudo (March 28, 1941),
  • Matapan (March 28, 1941),
  • Secche di Kerkennah (April 16, 1941),
  • Operation Mincemeat (hypothetical) August 24, 1941, plus many others.

This game was designed to be part of a series, "Fronte Mare". Miniatures can also be adapted to this system easily.