

Bunker
Description
Each player has 5 pawns and 2 bunkers. Additionally each player hides 3 mines inside his starting area (numbered spaces). The goal of the game is to get ones pawns into the opposite starting area. Points are awarded for pawns in the opposite starting area (5), prisoners (2) and surviving pawns on the game board (3). The player with the most points wins the game.
Movement is determined by a number die (1-3) and a color die with the following meanings:- white (2x) - forward movement according to the number die,
- black - backward movement at will 1, 2 or 3 spaces,
- blue - sideward movement left or right and another turn,
- red (2x) - Joker (white, black or blue at will)
If a pawn gets on the red center space, a command card is drawn. A pawn is captured and transferred to the prisoner camp if an enemy pawn reaches it's exact position.
Pawns that land on water spaces drown and are removed from the game. But water spaces may be passed. If an enemy pawn land on a hidden mine, it's removed fron the game too. Bunkers are obstacles that can't be landed on or be leaped over.
—user summary