BEVERAGE

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BEVERAGE

Score
6.6
Players
3-4
Time
60 to 80 min
Recommended Age
12+
Difficulty
not provided
Official Website
Not provided
Type
game
publishers

Description

You are the CEO of a drinking water company in a big country. The "I-Sports Festival" has been announced within this country, and a new stadium-building project has been established. You and other CEOs have signed a contract to contribute financially to the building the stadium and to put your company logos on it.

The CEOs have started a campaign to sell their products at a fair price in the developing market and to raise the profile of the company through a variety of corporate activities, aiming to become one of the most well-known companies in the country after the completion of the stadium.

BEVERAGE combines a worker-placement mechanism and a bidding system, with the game being partially inspired by Age of Steam and 18xx. The players are CEOs of various beverage companies. A new sports stadium is being built, and each CEO wants to get the stadium built and land the sponsorship rights. The progress of construction is the game clock.

Players decide on the price of their drinking water, which must be produced and shipped, taking into account market trends and other factors. Products will be judged by the market and bought based on their price! Each player then receives the revenue generated.

Starting with the first player who sold products, the company will use the funds earned to operate their company, including corporate activities to help to raise awareness of their company. However, the amount of tax to be paid by raising the level of awareness will gradually increase, and of course, it will be necessary to place the worker in charge of the chosen activity in the respective area in order to take the action.

In addition, the players who issued stock during the course of corporate activity gain additional capital and the merits of additional recognition at the time when dividends are paid. However, if dividends are not paid, the player will have a disadvantage that can greatly reduce the reputation.

Upon completion of the stadium, the companies' name recognition will be increased according to the amount of money invested in the stadium. The CEO of the most well-known company thanks to all these activities wins.

『蒸気の時代』や『18XX』のシステムを一部参考にして制作した、商品を販売し収入を得て、収入をもってアクションを実施し、勝利点の取得と維持をしながら、ゲーム終了時最も勝利点を得ていたプレイヤーが勝利する「ワーカープレイスメント+ビッディングシステムを合わせた」ゲームです。
publisher's summary