

ASL Action Pack #4: Normandy 1944
Score
8.3
Players
2
Time
240
Recommended Age
0+
Difficulty
very hard
Official Website
Not provided
Type
expansion
mechanics
publishers
designers
artists
Description
(from MMP's website and user's description:)
ASL Action Pack #4 – Normandy 1944 is a scenario bundle featuring action in the bocage country of Normandy after the D-Day invasion. The scenarios represent a wide variety of situations involving German, American, British and Polish forces. In addition to three new mapboards (53, 54 and 55), AP4 also comes with revised rules pages B9 and B10 which have been greatly expanded with clarifications and new examples of play covering Wall Advantage and Bocage.
ASL Action Pack #4 – Normandy 1944 contains:- 12 ASL scenarios
- 3 ASL 'starter kit-style' geomorphic mapboards (53, 54, 55)
- Revised rules pages B9 & B10 (2nd edition)
Scenario list:
- AP29 – Raff’s Dilemma – 7 turns, 6 June, Les Forges, France
- AP30 – Not Apt to Drag Feet - 8 turns, 7 June, Ste.-Mere Eglise, France
- AP31 – First Cristot – 5.5 turns, 11 June, Cristot, France
- AP32 – Second Crack at Caumont - 6 turns, 13 June, Caumont l’Evente, France
- AP33 – Second Cristot – 7.5 turns, 16 June, Cristot, France
- AP34 – Bocage Blockage - 6 turns, 17 June, Trevieres, France
- AP35 – A Lesson for Lehr - 7.5 turns, 11 July, le Desert, France
- AP36 – Take a Bath - 8 turns, 31 July, Torigni-sur-Vire, France
- AP37 – Apples to Apples – 6.5 turns, 4 August, St. Sever Calvados, France
- AP38 – Infiltrators - 8 turns, 4 August, Burcy, France
- AP39 – Old Hickory – 7 turns, 7 August, Mortain, France
- AP40 – The Head of the Mace – 4.5 turns, 20 August, Mt. Ormel, France
- Beyond Valor: ASL Module 1
- Yanks: ASL Module 3
- Code of Bushido
- Croix de Guerre
- Doomed Battalions