

Air Bridge to Victory: Operation Market-Garden, 1944
Score
6.3
Players
2-4
Time
240
Recommended Age
12+
Difficulty
hard
Official Website
Not provided
Type
game
categories
mechanics
publishers
designers
Description
Air Bridge to Victory covers all of Operation Market-Garden at a scale of 1/2 day per turn, 1 mile per hex and units at battalion level.
Game Features- Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, assault engineers, and air support into one easy-to-use system
- Bridge-blowing and repair
- Initiative rules reflecting the ebb and flow of the battle
- Easy to play introductory scenario
- Tournament scenario highlighting the Battle for Arnhem
- Grand campaign game on the breakout of the British XXX Corps to relieve the 1st Airborne
- Automatic Victory conditions which make each game different from the last
- 300 die-cut Counters
- 1 22"x34" Mapsheet
- 1 22"x17" Mapsheet
- 16 page Rule/scenario book
- 1 Player aid card (the box states 4 but this is a misprint - the charts & tables are on the map sheets)
- 1 ten sided die
Time Scale: 1/2 day per game turn
Map Scale: 1 mile per hex
Unite Scale: Battalion
Players: One-to-Four
Playing Time: 5-20 minutes for introductory scenario
2-3 hours for tournament scenario
4-10 hours for campaign game
Complexity: Medium
Solitaire Suitability: Medium