Wolfmond

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Wolfmond

Score
6
Players
8-24
Time
30
Recommended Age
12+
Difficulty
normal
Official Website
Not provided
Type
game
designers

Description

A remote village, deep in the mountains, is ruled by fear. Each night, another one falls prey to bloodthirsty horrors lurking in the dark. On every midnight a howling is proof of the curse which has befallen the village: werewolves. The scared villagers are angry and torches are lit, a stake is piled up. Is it possible that one of their own has fallen victim of the curse? Distrust creeps into the hearts of the villagers.

Wolfmond is a game suitable for large groups. It ropes the players inevitably into the eery atmosphere of a cursed village. There they will find themselves in the roles of the villagers, which not only have to fear the werewolves but their own betraying peers as well ...

The game displays some sort of a theater play, in which each player plays a role to bring life in the forgotten village somehwere in the woods, which is plagued by Werewolves. Some players are the hidden werewolves which "eat" villagers each night. The villagers (including the Werewolves) vote each "morning" who is the suspect and "burn" him for venegance. During the "night" several characters affect the gameplay by using their special powers.

Wolfmond is a game set up in the Middle Ages, but the mechanics are based on the game Mafia from Dimitry Davidoff. The game contents various characters with different powers, as the Totengräber, Meuchelmörder, Medicus and the insane Jeremias which give the game a complete different gameplay.

The game includes 30 cards with many tattoo-like illustrated characters.