Wizard Work

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Wizard Work

Score
6.8
Players
2-4
Time
30 to 50 min
Recommended Age
8+
Difficulty
easy
Type
game
publishers

Description

There's work to be done in the fairy-tale kingdom, from transporting golden eggs to unblocking elven sewers.

Can you assemble the best team of wizards for each job?

You play as magical agents who are recruiting wizards as they walk into the local fairytale gathering-house looking for work. Chris invented and drew twenty-one original wizards - from Hercule the Impressive, master of mechanical magic to Small Norman, who is fairly good at not causing trouble. There's also a host of clients offering all sorts of gigs - your wizards might end up doing maze-building work for a Minotaur, putting in a shift at the magical bakery, or joining a dance troupe.

In each round, players compete to recruit wizards for the four different roles that the client needs, possibly bringing a familiar along to help out. Only the best team gets the job. So will you trust Sporegard Drizzle to put on a firework display for the king, or should you really wait to hire someone less damp?

—description from the publisher