

Tudor: Bonus Cards
Score
7.6
Players
2-4
Time
90 to 120 min
Recommended Age
12+
Difficulty
not provided
Official Website
Not provided
Type
expansion
categories
mechanics
publishers
designers
artists
Description
3 bonus cards that were packaged separately from the base game.
P1 - Scenario CardSCENARIO CARD: Secret Diplomacy
- During Phase 1 - Chamber Assignment, place N0 Courtiers in the first Round and 2 every Round thereafter.
- Game length for 2/3/4 players is 5/4/4 Rounds.
- LEFT ACTION - Immediate Action when receiving an Influence Token. Discard the Token to exchange up to 2 Faction Tokens (that do not have a negative Prestige value) for equally colored Faction Cards from the Supply.
- RIGHT ACTION - At any time during your Turn, discard 1 Intrigue Token to take a Faction Token of your choice that is adjacent to one of your Courtiers. Re-stock this space.
SCORING CARD: Court Attrition
At the end of every Round, players receive Prestige for each of their remaining Faction Tokens:
- Each pair of blue and green tokens are discarded from the game.
- Each pair of red and yellow tokens are discarded from the game.
- Each pair of brown and gray tokens are discarded from the game.
Each remaining Faction Token, except for purple tokens, scores 3 Prestige.
Each purple token scores -2 Prestige. The purple token may never be discarded for other Actions.
P3 - Green Scoring CardSCORING CARD: Disappearing Courtiers
At the end of every Round, players score 7 Prestige for each of their Courtiers on this card.
- At any time during a player‘s Turn, they may discard 1 Influence Token to place a Courtier from their supply onto this Scoring Card.
- Whenever a player acquires an Intrigue Token, they may choose to immediately discard it to remove another player‘s Courtier from this card.