

Tsushima, 1905: Pre-Dreadnought Naval Battle Miniatures Rules 2nd Edition
Description
Ship types include battleships, armored cruisers, protected cruisers, coast defense ships (approx. 320 ships), plus 24 generic destroyers and 30 generic torpedo boats, allowing you to play many historical and hypothetical scenarios.
- Each turn (broken into four phases) equals 10 minutes;
- one movement point equals 3 knots;
- one inch equals 500 yards when measuring range.
If you have Battleship Captain 3d ed. or Tsushima 1st ed., should you consider buying Tsushima, 1905 2nd ed.? We think the answer is a resounding "yes". While continuing to employ the Battleship Captain system, several new optional rules have been provided, including some minor tweaks to game tables, that are more specifically addressed to pre-dreadnought naval combat. To give but one example, fire ratings at Long range are now halved and rounded down instead of rounded up, as in standard Battleship Captain. Plus, all ship ratings have undergone a thorough review, with many ships having ratings modified up or down just a bit. This can particularly be seen with ships having Harvey armor. While you can still use Tsushima, 1905 2nd ed. with the ship ratings provided in Battleship Captain Warship Counters, 1890-1945, these new counters and ratings will be welcome for those who appreciate a focus on pre-dreadnought era combat.
—description from the publisher