
Treta do Anzol
Description
In the card game Treta do Anzol, you enter a family fishing contest. Unfortunately, fish is not the only thing that you are pulling up, there are also monsters, mermaids and other strangenesses. If you manage to get some fishes, you need to protect them from cats, and, of course, from your jealous relatives.
A player turn consists of two phases: The fishing phase, in which the player draws a card from the "pond" pile and puts it on their character card. The fish card a character holds shows a number which determines how many cards they can play in the second phase, the action phase. In this phase, players try to cheat the other players out of their catch. Over the course of the game, players try to protect their catch and cheat others out of theirs. At some point, a "final player" card appears in the pile that triggers the game end. Whoever holds most points from their catch in the end is the winner.
—user summary