

Tradewinds
Score
7.1
Players
2-5
Time
Not provided
Recommended Age
0+
Difficulty
normal
Official Website
Not provided
Type
game
categories
mechanics
publishers
designers
artists
Description
The object of ‘Tradewinds’ is to earn victory points by controlling valuable trade routes. As colonists develop the local infrastructure, many islands will experience an economic boom. Before that happens, dominate the exports of an island by investing there more heavily than others...but the value of those exports depends on the population demanding the products, and how well funded they are. Of course, not all would-be colonists are particularly loyal subjects: make sure to deposit enemy sympathizers and other undesirables where they can do little harm.
(rulebook overview)