Three Kingdoms, modern naval battles

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Three Kingdoms, modern naval battles

Score
6.2
Players
1-2
Time
90 to 240 min
Recommended Age
10+
Difficulty
hard
Official Website
Not provided
Type
game
publishers
designers
No designers found
artists
No artists found

Description

Japan-China-Korea; Three Kingdoms Modern Naval Battles is a board simulation game that depicts the possible conflict between the Japanese Maritime Self-Defense Force, the Chinese Navy and the Korean Navy that could be fought in 202x.

In this simulation, each surface ship/submarine is one unit, and each unit has anti-ship, anti-air, anti-submarine power, and technical level. In addition, wide area anti-air power must be set for Aegis warship. The character of each individual ship and each weapon is reproduced.

As a result, various modern naval battles including ship-to-ship, ship-to-air, ship-to-submarine, air-to-submarine, and air-to-air combat are reproduced with a simple game system, enabling you to play a three-dimensional modern naval-air battle.

In addition to four introductory scenarios that can be played in a short period of time, a campaign scenario that requires a plan of operations combining surface, submarine, and aircraft units on a wide scale is also included.

198 counters
1 full map
Time scale: 16 hours to 3 days (depending on scenario)
Unit scale: 1 ship /Several aircrafts
Game area: West Japan Sea and East China Sea

Scenarios:
・Dokdo ship, sortie! (Introduction scenario: Japan vs Korea)
・Senkaku offshore carrier battle (Introduction scenario: Japan vs China)
・Jeju Island Defense War (Introduction scenario: China vs South Korea)
・Aircraft carrier Izumo (Introduction scenario: Japan vs ?)
・Sakishima Islands Campaign (Main scenario: Japan vs China)

(translated and adapted from publisher's Japanese description)


Issue game of Game Journal #74.