

Tekkadice
Description
In Tekkadice you fight with a tekka which is a Tantalium Enhanced Kinetic Killer Armor. You build your mecha unit and give it a pilot using simple rules. You need to print two A4 sheets of game component and some player sheets plus some D6s to play. You play on a hex grid arena battlefield on which also 16 obstacles are placed like explosives. Distribute your tekka's attribute points, then pick a Omega special move and a Pilot trait to gain advantages in combat.
You play the game in turns, all against all or in teams. You must manage your Ready dice, which are your tekka's energy, to perform the actions it is capable of. The dice used go on the matching attribute bar then in the Cooldown box, and sometimes in the Locked box. At the beginning of one's turn, the dice bubble up one box.
You keep track of the used Ready dice by placing them on the attribute bar that corresponds to the used action. The blackened letters indicate the attribute scores, which represent the limit of Ready dice that can be used per turn to perform the corresponding action. The used dice move from the attribute bars to the Cooldown box, and sometimes in the Locked box. It's better to keep some Ready dice to roll GUARD between turns, as the dice will be Ready again at the beginning of your next turn.
Game after game you'll increase your tekka's attributes, Dice pool (starting Ready dice) and MP (its hits points), and you'll have the opportunity to pick a second Omega special move and a second Pilot trait.