One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi

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One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi

Description

A sequel to "One-hour Wargames" from the same publisher. Uses two 54-card decks as randomizer.

Part I Early Days of Firearms
Chapter 1 The Core Rules
Chapter 2 The Age of the Musket
Chapter 3 The Rifle Age
Part II The Twentieth Century
Chapter 4 Wars Within Peace
Chapter 5 World War II
Chapter 6 The Cold War
Part III Extending the Game
Chapter 7 Pulp Fiction
Chapter 8 Fighting A Campaign
Chapter 9 Points System
Chapter 10 Additional Rules