
Micro Play-Break: Kingdoms
Description
The dying King is a shrewd man with more gold than compassion. Unable to choose between his two offspring whom to name as his successor, the King devised a challenge, bequeathing to them small Kingdoms in the far corners of his vast territory.
Who will earn the right to the throne? Only the most clever will succeed either by building an impenetrable fortress or eliminating the competition.
Objective: The winner is the first to either have a knight outside the forest that cannot be captured or be the only player with a knight on the board outside the forest.
Play: On their turn, each player will place, move, or flip pieces on the game board. Player options come from the pieces not-currently-on-the-board, meaning greater options are available to those who have fewer pieces in play.