

Juwelenjagd
Description
Description by the publisher: An adventurous tactile game using math for 2 – 4 pirates ages 6 – 99.
Background story
Once a year, the best junior pirates meet to sit their pirate exam. In order to pass, they have to find the correct island and then grab a pirate ship as quickly as possible. If you correctly add up the numbers on the die and are the first to find the matching number of treasure holes on the islands, you win the most precious jewels and become master pirate.
Gameplay
All players try to pass the pirate exam simultaneously. The hunt for jewels starts as soon as the two dice have been thrown. The sum of the numbers on the dice tells the players which island they have to find. Each island (cardboard square) consists of two halves. Each island half has 0 to 6 "treasure holes" on the underside which can be felt by touch. All players try to find and put together an island with the same number of holes as the sum of the numbers on the dice. They are not allowed to look at the holes - they have to count by touch only. As soon as a player thinks they have the correct island, they grab a pirate ship. There is always one ship fewer than there are players, and the ships are in different colors. The first player who thinks they have an island with the correct number of holes grabs the red ship, the second one the blue ship, and the third one the green ship. When the last ship has been claimed, the round ends and the number of holes on the islands are counted. If the number is correct, the player earns a jewel in the color of the ship. If not, the ship is passed on to the next player. The jewels are worth a different number of points (red = worth most), and the player with the most precious jewels (= player with the most points) wins the game.