

IYE
Description
The clan’s Shaman has gotten long in the tooth; it is time for him to pass on his drum. The drum shall be passed down to either one
of his apprentices. The successor shall be chosen not through a competition nor a contest, but through a traditional ritual of calling
and gathering the İye. The Shaman candidates, raised through apprenticeship, shall prove themselves capable of being the clan’s
new spiritual leader. Albeit they are in a way competing against one another, cooperation is still a necessity. For such is the way to
build a bridge between men and İye.
In this game, the two Shaman candidates endeavour to gather the İyes through the beat of the Shaman’s drum. The candidates need
to calculate which İye shall be left to their opponent; moreover,they need to make the most logical choice on when to ask the İye
to lend a hand and to let them go. The one who proves to be the most skilful in gathering the İye and utilising their abilities shall be
appointed as the clan’s next Shaman.
İye (pronounced EE-yeah): Belonging to the animist mythologies
of Central Asia, İye are nature spirits that inhabit various things.
It is believed that they are the protectors of whatever object
or part of nature they inhabit, and hold extraordinary powers.
Kam (pronounced like English word ‘come’): A shaman in the Altaic,
Mongol and Turkic cultures. They serve as the sages and spiritual leaders
of their clans. They handcraft their own drums with which they contact
the İyes. Utilising the power of an İye is described as “asking the İye to lend
a hand”.
GAME STRUCTURE AND RULES
The first player is the one who is most interested in Shamanism.
You can also use any other method to determine the first player.
On their turn, a player chooses to perform a
A: “Natural Movement”
or an B: “İye Tile Movement” to move the Shaman’s drum.
Whichever İye Tile the drum moves onto is given to the opponent
along with the turn.
When there is but a single İye Tile left on the game board, the
cycle ends and scoring begins.
Natural Movement: The players can move the Shaman’s drum for
1 or 2 spaces on a vertical or horizontal axis. The drum cannot be
moved diagonally through a Natural Movement, only vertically
or horizontally. The drum cannot be placed on an empty tile, but
it can move over them. Moving over an empty tile still counts as
moving 2 spaces.
İye Tile Movement: The İye Tiles that have been gathered on previous
turns can be utilised by the players to move the Shaman’s drum beyond
what is naturally possible. In such an instance, whichever İye Tile the
drum lands on is still given to the opponent. An İye Tile that has been
utilised thusly is spent and ‘discarded’ next to the game board. It will
not be included in scoring. The number and types of discarded İye Tiles
musty always be visible to both players.
The Premature End Of A Cycle
If a player is unable to execute any legal moves during their turn, the cycle ends then and
there. The player who was last able to execute a movement, becomes the winner. This can
only occur if a player has no possible “Natural Movement” to execute and no applicable İye
Tiles that can be used for an “İye Tile Movement”.
End of a cycle and scoring
If a cycle ends because a player was not able to move, the player
who played the last move wins the cycle. In this case, there is no
need for scoring.
If a cycle ends because there is a single İye Tile left on the game
board, scoring ensues. Each type of İye is scored separately.
Whoever holds the greatest count of a particular type of İye,
receives all the points for that type. If both players hold an
equal number of tiles regarding a type of İye, neither player wins
any points. Moreover, any İye Tile that was used for an “İye Tile
Movement” is not counted during scoring; it has been spent and
‘discarded’.