H.D.P.: Hasta Donde Puedas – Dibujame

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H.D.P.: Hasta Donde Puedas – Dibujame

Score
8.2
Players
Not provided
Time
Not provided
Recommended Age
0+
Difficulty
not provided
Official Website
Not provided
Type
game
mechanics
publishers
designers
No designers found
artists
No artists found

Description

H.D.P.: Dibujame (Draw me) is a great party game, with good H.D.P. humor but, this time, you're going to create a lot of drawings that are crazy, bizarre, with double meanings and a little ill-intentioned. Each card is going to have a funny situation or prompt for you to draw. When you're done, another player will try to guess what you meant and put it in a sentence, which someone will later use to make a new drawing, and so on for several iterations.

The game reimplements and combines the core "Telephone" mechanics present on Eat Poop You Cat (AKA Telephone Pictionary) with the ones from H.D.P., while maintaining the characteristic H.D.P. humor intact.


Game mechanics:
Setup:
- Each player draws:
  • A tablet with a number (1 - 8).
  • A reusable drawing sheet.
  • A paper binder.
  • A marker.
- Additionally:
  • Prompt cards are shuffled and placed on the table, facing down and accessible to all players.
  • Prize cards are also shuffled. Five of them are randomly (blindly) selected and placed on the table, facing down. (The remaining prize cards will not participate in the game).

Round mechanics (summary):
1) Each player draws a prompt card from the pile and chooses one of its 3 options to draw.
2) Once all the drawings are completed, they are passed to the player to the left (), who has to interpret in word/sentence form- the drawing they receive.
3) Once everyone has written down their interpretation of the original drawing, they once again pass it to the player on their left (concealing the original drawing).
4) Now everyone receives a new word/sentence that hey need to turn into a drawing. Once everybody's done, they pass the new drawing to the player on their left (concealing the previous drawings and interpretations).
5) The drawing-interpretation iterations continue until everyone receives back their original number tablets.
6) All the drawing-interpretation sequences are revealed and price cards (worth 1 point each) are distributed -by consensus or vote- among players. The player with the most points is the winner (obviously).