Guns & Steel: Renaissance

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Guns & Steel: Renaissance

Score
7
Players
2-4
Time
40 to 70 min
Recommended Age
12+
Difficulty
normal
Official Website
Not provided
Type
game
designers

Description

The world is a dynamic place, always changing and never stops flowing. New and improved ways are challenging traditional values and, with the wave of renaissance sweeping through, you will not be spared.

With great power comes great responsibility to provide stability and protection, resulting in a new golden age. Endure the tides of time, and leave an epic impression of your civilization upon the heritage of mankind.

Guns & Steel: Renaissance is a standalone expansion for Guns & Steel, providing new cards and new mechanisms that can be played by itself, or combined with the base game to provide a rich and dynamic adventure throughout history. Here's the overview of a player's turn during the game:

  1. Resource Phase
    • Play a card face-down as a resource card.
  2. Development Phase
    • Play a card face-up as a development card.
  3. Purchase Phase
    • May buy one card from supply.
  4. End of Turn Phase
    • 0 or 1 card in hand:
      1. Retrieve cards to hand.
    • 2 or more cards in hand: Do nothing.
    • Check if you can place glory cubes on a wonder.

The game ends when all of the wonders are taken, or when all space age cards have been bought, or when a player has 15 VP tokens. At this point, whoever has the most VP wins.