

Competitors
Description
Become an international freight forwarder, create your company fighting against the others and showing your logistic skills. Challenge your friends and using your strategic skills, carry out as many shipments as you can and at the same time do not let your opponents overcome you!
You can play Competitors in 2 different ways:- Timed game mode: When the Round token is on the last mark on the left of the board and the last player has finished his round. The player who scores the higher number of Victory Points than others wins.
- Victory points game mode: The player with 10 Victory points at the end of the last player’s round wins.
Once positioned the Board on the table, the round token on the upper left edge (at the first orange mark) and positioned the 3 decks of cards ( Territories, Contracts and Customs ) each player roll a 6 sided dice to determine who will be the first to start. The player who obtains the highest score has the right to choose the color of his company and his Headquarter among the 9 available. He takes the corresponding card and places it on the table in front of him. Other players act, then, clockwise.
at this point each player will be given the following standard equipment:
- 1 Player board
- 1 Victory points crown tokens
- 200.000 euros ( 1 coin of 100.000 euros, 1 coin of 50.000 euros, 4 coins of 10.000 euros, 1 coin of 5.000 euros, 4 coins of 1.000 euros and 2 coins of 500 euros )
- 10 Territory cards
- 5 Contract cards
- 1 Headquarter card
- 2 Trucks
- 1 Ship
- 1 Aircraft
- 1 aircrafts on flight
The Game starts
Establish the geographical area of danger. By consulting the Meteorological-Natural and Human events table, the first player rolls the 6 sided dice
to determine which geographic area will be hit, and then the
12-sided dice to determine the event that will hit the territory. On the The target is immediately placed a Danger token of bad weather. The event described will have immediate effect and will last up to the end of the last player’s round
when the dices must be rolled again.
Starting from the first, each player has can choose 2 actions among 6:
Draws Cards, Sign the Contract, Delivery, Move tokens, Buy or sell a Token, buy or sell a Branch
Planning phase
Each Player is free to combine among 2 his Territories the shipper and the consignee and once he has reached with one of his movement token ( truck, ship or aircraft ) the shipper he can choose a good or a passenger he has in hands into the contracts cards.
On the contract cards is showed:
type of good to be transported
Time to deliver that good ( T.M.)
Reward if delivery has success
limit of transpors on board certain tokens
The contract cards cn be of 3 different kinds:
Legal goods/passengers
Illegal goods/passengers
Special cards ( used in every moment during the game )
Every time a Player deliver with success a contract receive Victory points but every time a player fails a delivery loose Victory points.
Each player must also be careful to the strong impact caused from the Political and social events typical of many countries in the world.
Depending the game mode chosen at the beginning the player who will has reached the highest score of victory points when time ends or when a player reaches 10 victory points and is able to keep his score until the last round up of the last player will be the winner.
During the game there's a high negotiation impact among the players and success will strictly depends from their capability to reach agreements and to betray them.