
Benjamin Blümchen: Törööö im Zoo!
Description
A children's memory game with an electronic talking device in the shape of "Benjamin the Elephant"
Components:
- 1 talking Benjamin figure
- 15 shrub tiles
- 15 animal tiles
- box bottom that functions as the "zoo"
Background story:
Benjamin should have kept an eye on the zoo animals but he fell asleep and they managed to escape. The players help Benjamin find the animals in the woods.
Aim of the game:
Being the player who finds the most animals.
Setup:
The shrub tiles are laid out and under each shrub an animal tile is hidden. The Benjamin figure is switched on. It explains the game and if you press a button, he asks the first player to find a particular animal. The active player turns over a shrub tile. If the correct animal is hidden there, the active player keeps the animal tile. The shrub tile is removed from the game. If it is the wrong animal, it stays uncovered and the next player gets to look under a shrub. If it is the wanted animal, he/she keeps it. If not, this one stays uncovered too. This continues until the correct animal has been found. Then all the other animals are covered again. The next player presses the button on the Benjamin figure and a new search begins.
The game ends when all the animals have been found. The player with the most animals wins the game.
Then all the animals are returned to the "zoo" (box bottom). Sea animals are put into the water area, monkey, pelican, panda and mouse go on the box sides (monkey goes on the side with the tree picture, pelican on the pole etc.). The other animals are put into slits in the box bottom insert. (This isn't part of the actual game but an additional activity that can be done with the game materials.)