

Azimuth: Explore. Camp. Settle
Description
Follow your inner adventurer and explore uncharted lands in the 16th century to create a new frontier colony. Roll your dice and use them wisely to explore, camp, and settle your way to victory. Explore areas to benefit yourself while disturbing other explorers. Make yourself a camp for better reach, and build your settlement in a well-charted area for victory!
Start the game after the direction of the compass is determined, flip all the 7 face-down tiles and every player places their starting camp on whichever tiles they like. Roll the dice to determine what actions you can take. Each player takes turns to use the dice with the corresponding direction of the hexagon compass to explore (place a tile) or place a camp. You can sacrifice dice to reroll for the rest of the unused dice regardless of your turn.
Placing a camp expands your starting point for exploration and potentially develops into a settlement for victory points. To develop a settlement you need dice with the corresponding number of pips according to the settlement score which is determined by the terrain adjacency of the mentioned settlement, place the dice used as settlement below the pre-existing camp. every player can only develop a settlement once per round. after the players use all of their dice, the round ends and take all the dice not used as a settlement, and start a new round by rolling the dice.
The end game triggers after 2 stack of exploration tiles exhausted or a player have created 4 settlements, finish the present round as usual and starting the last round. The player with the most amount of pip from the dice used as a settlement win.
-description from designer