A New Dawn: The French 1789 Revolution

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A New Dawn: The French 1789 Revolution

Score
8.2
Players
2-5
Time
120
Recommended Age
12+
Difficulty
very hard
Official Website
Not provided
Type
game
publishers

Description

"- Sire, sorry to bother you ...
- What's so important?
- The populace has assaulted the Bastille, Sire
- And you wake me up to me by a simple revolt?
- It is not a revolt, Majesty, is a revolution "
(Versailles, July 14, 1789)

Louis XVI, timid, indolent and absolute monarch of France, advised by his finance minister Jacques Necker, has summoned the States General, aiming to enlist the support of all sectors of society to reorganize public finances and prevent the imminent bankruptcy because of the ruinous state of the royal Treasury . However during the first sessions of the States General things go wrong and irresolvable disagreements arise between the aristocracy, the intransigent minority reluctant to lose their privileges, and representatives of the "third state", the vast majority of society, who demands equal rights, freedom and dignity. As a result, after a few days frustration and outrage spread across France to the cry of "liberty, equality, fraternity".

In A New Dawn: The French 1789 Revolution players assume the role of the different warring factions during the French Revolution. All intrigue for themselves, according to their individual ideology and interests, yet sometimes are forced to cooperate to safeguard the gains of the Revolution against the reactionaries and against the retaliation of the Imperial powers which, from the borders, threaten to invade France to restore the old regime...

A New Dawn is a political game of hidden identities in French Revolution.

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Brief description of the game:

In A New Dawn, the players take on the roles of factions during the French Revolution. At the beginning each player receives one identity tile face down and keeps it secretly until the end of the game. Each faction has a different victory condition.

In his/her turn the active player reveals a event tile and performs one action: Press, Government, Assembly, Army or Popularity.

The Press action: the active player take Newspaper tokens. Spending newspaper tokens allows players to increase their Popularity and recruit Leaders.

The Government action: The player take Influence tokens. Spending Influence tokens allow the players to purchase cards. The cards are an important tool in the game.

The Assembly action: the active player may vote on one Law (card Law) by playing cards face down on it. The other players may vote or not in clockwise order. If the law is approved, its effects are applied.

The Army action: the active player attack the Counterrevolutionaries or the Sans Culottes in France, or to attack a foreign province if the war has been declared.

The Popularity actions: there are several available popularity actions depending on the position of the Popularity marker

The game the may end immediately with the defeat of all players or because a faction reaches its goal.

If none of the above happens, the game is over after three terms of office, and then the players count earned victory points.