

1971
Description
1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings!
Players take turn drawing one card, playing one card, and activating any available buildings. There are three ways to play a card - as an Action (one-time use), as a Building (permanent, destructible resource), or as Supply (face down on a building, acting defensively).
Launching missiles is a major mechanic of the game. Players must take caution though, as each launch risks activating enemy counter missile known as Response Systems. Avoid Mutually Assured Destruction at all costs!
- Win using one of six unique player victory conditions
- Issue 3 Civil Reforms to achieve diplomatic world peace.
- Be the sole survivor of a nuclear wipeout.
—description from the publisher